Project

Moth Mania capstone puzzle platformer

Art Bible And Concept Work

Art Direction

Moth Mania's cute-horror identity comes through cryptid folklore, readable silhouettes, and boards that kept the whole project visually coherent.

These graphics show the art bible, concept direction, character lineup work, and presentation boards that helped the team stay aligned on tone.

Style Goals

How I Wanted The World To Feel

The look only works for me if it keeps the world eerie without making the play unreadable. I wanted the facility, the cryptids, and the UI to feel like they all came from the same strange place.

Cute Horror

I kept pushing toward a tone that feels uneasy and sympathetic at the same time, so the creatures read as vulnerable, uncanny, and worth rescuing.

Silhouette Clarity

The shapes need to read fast because the systems depend on visibility, target priority, and quick recognition inside dark spaces.

Cryptid Americana

The boards keep circling back to folklore, research-facility weirdness, and a kind of stylized Americana that makes the premise feel specific.

Art Bible

Reference Boards And Visual Language

These spreads are the clearest snapshot of the art bible. They show the reference direction, mood, form language, and the broader visual rules that shaped the capstone presentation.

Reference image board from the Moth Mania art bible
Reference image board from the capstone art bible.
Form and shape language board from the Moth Mania art bible
Form and shape language board from the art bible.
Moodboard spread from the Moth Mania art bible
Moodboard spread from the art bible.
Additional art bible spread from the Moth Mania documentation
Additional art bible spread from the capstone docs.

Concept Art

Characters, Cryptids, And Enemy Sheets

The lineup material shows how the cast, rescued creatures, and enemy roster were defined visually across the capstone.

Leo concept art from the Moth Mania character lineup
Leo concept art from the character lineup.
Mothman lineup art from the Moth Mania character docs
Mothman lineup art from the capstone docs.
Mothlett lineup art from the Moth Mania character docs
Mothlett lineup art from the capstone docs.
Additional character lineup art from the Moth Mania documentation
Additional character lineup art from the capstone docs.
Mothlett concept art from the Moth Mania documentation
Mothlett concept art from the character docs.
Enemy concept art from the Moth Mania documentation
Enemy concept art from the capstone docs.
Additional enemy concept art from the Moth Mania documentation
Additional enemy concept art from the capstone docs.
Squonk ideation sheet from the Moth Mania documentation
Squonk ideation sheet from the enemy lineup.
Jackaloblin ideation sheet from the Moth Mania documentation
Jackaloblin ideation sheet from the enemy lineup.
Octo Mimic ideation sheet from the Moth Mania documentation
Octo Mimic ideation sheet from the enemy lineup.

Presentation Boards

UI, Narrative, And Support Boards

I still wanted these on the art page because they show how the visual direction extended past pure concept art into the way the whole capstone was pitched and presented.

Narrative arc board from the Moth Mania capstone docs
Narrative arc board from the capstone docs.
Title screen wireframe from the Moth Mania UI documentation
Title screen wireframe from the UI docs.
Dialogue wireframe from the Moth Mania documentation
Dialogue wireframe from the narrative docs.
Pause menu wireframe from the Moth Mania UI documentation
Pause menu wireframe from the UI docs.
Level select wireframe from the Moth Mania UI documentation
Level select wireframe from the UI docs.
Dialogue closeup from the Moth Mania documentation
Dialogue closeup from the narrative docs.