Projects

Past Projects

A selection of past game design and development projects spanning worldbuilding, puzzle platforming, multiplayer systems, cooperative vehicle design, alternative controllers, and tactical gameplay.

These projects range from long-form worldbuilding to multiplayer systems design, asymmetric co-op vehicle systems, alternative-controller experimentation, and tight tactical gameplay.

Projects

Pick The World You Want To Enter

One project is broad and story-heavy. One is a capstone puzzle platformer about light, darkness, and escort pressure. One is built around simultaneous local multiplayer chaos. One turns one tank into a four-seat cooperation problem. One is a hand-tracked alt-control drone prototype. One is lean, immediate, and built around one dangerous job. One is a looping interactive mystery about hidden sight, repeated deaths, and survival through careful choices.

Project 01

Serial Deminer

Serial Deminer centers on one dangerous job: find buried mines, flag them, and clear the route before anybody else drives through it.

Serial Deminer title screen
Serial Deminer

Open

Project Pages

Core mechanics, gadget design, jam context, and a direct path to the playable build.

Project 02

Moth Mania

A puzzle platformer set inside a cryptid containment facility, built around dual-state vision, readable escort behavior, and tense cute-horror atmosphere.

Moth Mania poster art
Moth Mania

Open

Project Pages

Capstone framing, a current five-level playable slice, dual-state puzzle design, and narrative stakes inside the Tineidae facility.

Project 03

Bullet Freeze

Bullet Freeze is a local multiplayer elimination game where players move, freeze, choose strike targets, and resolve all hits simultaneously.

Bullet Freeze menu screen
Bullet Freeze menu screen.

Open

Project Pages

Systems design, phase structure, player readability, and prototype architecture.

Project 04

IDrive

IDrive is an asymmetric cooperative tank-combat prototype where up to four players occupy one armored vehicle, claim distinct crew seats, and clear roaming enemy armor together.

Connect
Claim Seat
Coordinate
Reload
Fire
Clear Map

The page combines the game design document and system design document into one project entry.

Open

Project Pages

Co-op role design, control responsibilities, ruined battlefield combat, Unity 6 networking, prefab inventory, and current scope risks.

Project 05

Crystalis Reimagined

A third-person open-world action RPG where elemental swords, ancient machines, and imperial conquest all collide.

Leaf Village concept art from Crystalis Reimagined
The tone here is larger, stranger, and more mythic: fallen villages, elemental blades, and buried superweapons.

Open

Project Pages

Worldbuilding, main-quest structure, side quests, and the systems that tie the whole adventure together.

Project 06

Modern Dronefare

Modern Dronefare is an alternative-controller prototype where Leap Motion hand tracking turns the player into a remote drone operator.

Modern Dronefare logo
Modern Dronefare logo.

Open

Project Pages

Alternative-controller interaction, drone operator fantasy, gesture-driven control mapping, and prototype footage.

Project 07

Sight

Sight is a browser-playable interactive fiction project built around regained vision, repeating deaths, and the danger of letting the wrong people know what you can see.

Regain Sight
Hide The Truth
Survive The Loop

A looping mystery about regained sight, secrecy, and surviving long enough to learn the truth.

Open

Project Pages

Branching interactive fiction, repeated-death mystery structure, and a tense story built around secrecy and survival.