Game Designer | Narrative & Systems Design

Bowen Shi

Game designer focused on narrative and systems design, rapid prototyping, and full-cycle Unity development.

I design and develop playable projects with an emphasis on gameplay systems, narrative integration, hardware experimentation, and production-ready prototypes, supported by professional experience, education, and a production-focused toolset.

Short Summary

Design Focus

I am a game designer and developer based in Pasadena, California, with experience spanning independent production, internship work, interactive narrative design, and community outreach.

What I Do

I focus on game systems design, narrative design, and rapid prototyping, with a practice grounded in playable builds, structured iteration, and shipping under production constraints.

How I Work

My work includes designing and implementing gameplay mechanics, integrating narrative directly into game systems, building Unity prototypes, and developing complete portfolio projects from concept through public showcase.

Education

Current Program

B.S. Entertainment Design - Game Design ArtCenter College of Design, Pasadena, CA
Dates 2022-2026

Honors

  • Provost's List - ArtCenter College of Design (2022)
  • Best Overall - ArtCenter Game Jam 2024
  • Best in Theme - ArtCenter Game Jam 2024

Experience

Professional Work

Independent Game Designer / Developer

Warped Worlds | Pasadena, CA

2025-Present

  • Lead full-cycle design and development of independent game projects under the Warped Worlds banner.
  • Designed and implemented core gameplay mechanics, systems architecture, and narrative integration.
  • Fabricated custom alternative controllers and integrated hardware into gameplay systems.
  • Built and iterated Unity prototypes, conducted structured playtests, and shipped playable builds for public showcases.
  • Delivered complete playable portfolio projects under self-directed production timelines.

Game Design Intern

IndieCade | Los Angeles, CA

2024

  • Designed and implemented core gameplay mechanics and narrative structure in Unity during a 7-week climate-focused game jam.
  • Collaborated with remote multidisciplinary teams and iterated weekly based on structured feedback.
  • Successfully shipped a complete playable project under strict production constraints.

Community Outreach Coordinator

ART DiCO LTD. | Los Angeles, CA

2022-2023

  • Coordinated international outreach initiatives across North America.
  • Facilitated communication between regional partners, improving organizational visibility and engagement.

Narrative Designer

Valo Reality Technology | Los Angeles, CA

2021

  • Developed narrative content for interactive media project Stella Cafe.
  • Collaborated with developers to integrate story elements directly into gameplay systems.

Skills

Tools And Capabilities

Game Design & Systems

  • Game Systems Design
  • Narrative Design
  • Rapid Prototyping

Engines & Programming

  • Unity Engine
  • C# (Unity)
  • Unreal Engine 4
  • Unreal Engine 5
  • UEFN

Creative Software

  • Adobe Photoshop
  • Illustrator
  • InDesign
  • Premiere Pro
  • After Effects

Collaboration Tools

  • GitHub
  • Perforce
  • Miro
  • Canva

Let's Talk

About And Contact

If you are interested in working with me or have any questions, feel free to reach out through the links below.