What I Do
I focus on game systems design, narrative design, and rapid prototyping, with a practice grounded in playable builds, structured iteration, and shipping under production constraints.
Game Designer | Narrative & Systems Design
Game designer focused on narrative and systems design, rapid prototyping, and full-cycle Unity development.
I design and develop playable projects with an emphasis on gameplay systems, narrative integration, hardware experimentation, and production-ready prototypes, supported by professional experience, education, and a production-focused toolset.
Short Summary
I am a game designer and developer based in Pasadena, California, with experience spanning independent production, internship work, interactive narrative design, and community outreach.
I focus on game systems design, narrative design, and rapid prototyping, with a practice grounded in playable builds, structured iteration, and shipping under production constraints.
My work includes designing and implementing gameplay mechanics, integrating narrative directly into game systems, building Unity prototypes, and developing complete portfolio projects from concept through public showcase.
Education
Experience
Warped Worlds | Pasadena, CA
2025-Present
IndieCade | Los Angeles, CA
2024
ART DiCO LTD. | Los Angeles, CA
2022-2023
Valo Reality Technology | Los Angeles, CA
2021
Skills
Let's Talk
If you are interested in working with me or have any questions, feel free to reach out through the links below.